Questions tagged [game-maker]

GameMaker is a Windows and Mac OS IDE which allows users to easily develop computer games without the requirement of prior computer programming experience.

Game maker

GameMaker is designed to allow its users to easily develop video games without having to learn a complex programming language such as C++ or Java through its proprietary drag and drop system. These icons represent actions that would occur in a game, such as movement, basic drawing, and simple control structures. It is also possible to create custom "action libraries" using the Library Maker.


Graphics

GameMaker primarily runs games that use 2D graphics, allowing the use of limited 3D graphics. It supports the ability to create particle effects such as rain, snow and clouds, however not natively in 3D except through use of Dynamic Link Library.


GML

Game Maker Language (GML) is the primary interpreted scripting language used in GameMaker, which is usually significantly slower than compiled languages such as C++ or Delphi. It is used to further enhance and control the design of a game through more conventional programming, as opposed to the drag and drop system.


Platforms

GameMaker accommodates redistribution on multiple platforms. The program builds for these platforms: Windows, Windows 8, Mac OS X, Ubuntu, HTML5, Android, iOS, Windows Phone 8, Tizen, Xbox One, and Playstation.


Source: Wikipedia

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How to embed resources into a single executable?

If you've ever used the tool Game Maker, it's a bit like that. I want to be able to take all my sounds, images, and everything else of the like and embed them into a single C++ executable. Game Maker would have a built-in editor, and would have the…
Keelx
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How do you find an objects position in Game Maker?

I am making a game in Game Maker right now and cannot figure out how to get an objects exact position and have another object move to that position. Can someone please help me?
babin101
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How to run multiple debug instances of a GM:S game

I'm building a client/server application in Game Maker: Studio 1.4 and need to run two instances of the game for testing. Unfortunately, the IDE's run/debug buttons disable themselves after starting the first copy. Is there a way to configure the…
QuantumRipple
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Why does a mingw-compiled Game Maker extension crash on exit when compiled without -static?

I compile a DLL with mingw 4.5.0 and use it as a Game Maker 8.0 extension. Game Maker dynamically loads the dll. Everything appears to work (the dll functions are called and provide correct return values), but when I close Game Maker a dialog pops…
Medo42
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My GML shuffling array function is alway returning the same result

I'm trying to make a shuffling array function in GML. Here's what I tried, with argument0 being the array to shuffle and argument1 being the size of this array: ///Shuffling array function //argument0: the array to shuffle //argument1: the size of…
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Sending whole folder content to client with express

I made an html5 game (using GameMaker), which is constituted of an index.html and a folder "html5game" that contains the dependencies of the game - the javascript code and the resources. The problem is the resources are quite numerous and diverse…
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How can I access the physics fixtures in Game Maker in order to draw them?

I'm new to Game Maker. I've created the mechanics of a little physics based game, and I've used the methods outlined in YoYo Games' tutorial to create complex physics objects (http://www.yoyogames.com/blog/70). To get going quickly I've used…
Peter Jaric
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Does a ds_map destroy sub-maps?

I am trying to make a lighting system in Game Maker and to structure the system I want to contain all of the lights in a ds_map. I want that ds_map to be held inside a second ds_map that contains all of the lights in the system lights { "l-01":…
Ctl-F
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Queue-like datastructure that is readable from anywhere

I'm working on a game in Yoyo Game Maker where I have items moving along conveyor belts. As the items only move in one direction, I thought it would make most sense to use a queue or queue-like data structure to store the items. However, to be able…
a52
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How ove the player in SFML with c++

I'm doing a game in c++ with SFML. I've written a code for move the player, but when the game start the player, moves but when i leave the button the player return at its original position.Can you help me, please? The main: #include…
GADO
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Zig-zag fill algorithm?

How do I make an algorithm to zig-zag fill a grid at any size as shown in the image below? Here is my algorithm which doesn't work. (Starting bottom left to top right corner instead): x1 = 0; y1 = grid_h-1; var a = 0; put(x1,y1); while(!((x1 =…
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Accessing custom instance variable from other instance object

I basically have this: Obj1 Create event: health_total = 50; health_current = health_total; health_text = instance_create(x,y-10,obj_health); // Object to show health of an instance object health_text.origin = self; // Assign an 'origin' variable…
Andrius
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Display current time Game Maker

I've been trying hard to simply display the current time and couldn't find a solution anywhere...so sorry for the misplaced post. All I want is to display the time on the user's pc or phone. What I can do is get the time to show up in a box message…
Panga97
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Spawn bullet at barrel of gun

I'm making a top-down shooter and the player's gun is offset from the coordinates of the object. I'm using GameMaker:Studio, so the x and y coords are the center of the object. The offset of the image is set here: bullet_offset_x =…
terpak
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GameMaker 2.2* => 2.3 Update fix arrays

In new GameMaker 2 update there are so many major changes: https://help.yoyogames.com/hc/en-us/articles/360011980018 We develop our game (https://store.steampowered.com/app/733460/First_Feudal/) on this engine for 3 years. There was no other way to…
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