Questions tagged [scaleform]

Autodesk® Scaleform® enables developers to leverage the power of the Adobe® Flash® tool set to create powerful and immersive user interface (UI) environments for PCs, game consoles, mobile devices, and consumer electronics. Used across most major platforms, Scaleform middleware provides a design-driven workflow for creating high-performance menus, graphics, and 2.5D UI elements.

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UDK Scaleform 4 AS3 cross-domain URLRequest possible?

I want to post and get Highscores for my UDKGame via HTTP Requests to my webserver with an online Mysql database, Scaleform 4 (AS3) and PHP. Unfortunately I think that may not be possible, considering this document:…
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Using Scaleform for Game Asset Rendering, not just UI

Has anyone tried using Scaleform for actual game asset rendering in an iOS game, not just UI. The goal is to utilize vector swf's that will be converted to polygons via Scaleform but have C++ code driving the game (no AS3). If you have tried it…
haysclark
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Scaleform GFx integration with OpenGL

I'm having a problem integrating a Scaleform GFx solution into a simple application. The problem is in the displayed scene a model that is supposed to be white is being displayed as violet. As far as I can tell that color effect appears before I…
user3000633
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Does Scaleform now support AS3?

Does Scaleform now support AS3?
REM
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Scaleform Play a live video in texture?

I would like to know if it's possible to play a live video, from a webcam for example, in a texture in Scaleform? Thanks.
SteveTJS
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Scaleform BitmapData: Invalid Bitmapdata

I'm trying to add a "on fire effect" to our UI. I am achieving this using BitmapData and PerlinNoise and some others. The issue comes when anything I do with the BitmapData causes this error: ArgumentError: Error #2015: Argument error: Invalid…
Fred
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scaleform 4.4.30 questions about opengl

I write a little demo, not completed, but already can run, when I run into bSuccess = m_pRenderHAL->InitHAL(GL::HALInitParams()); a GL error came out, Assert: GL error before GraphicsDeviceImmediate::Initialize (0x502). what's the reason, is some…
yewei
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Connecting Actionscript 3.0 with a C++ backend?

I am curious to know if there is a way of connecting a flash front-end to a C++ driven backend? I'm not currently working on a project that involves this, but I found out about an application used in the gaming industry, called Scaleform, that…
alvincrespo
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DllNotFoundException: libgfxunity3d

I'm new to unity and I am trying to use a plugin named Scaleform and I'm following the steps indicated in readme file, I've created a new project, imported the plugin, selected Main Camera object and attached the specified script to it, but when I…
user1995098
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Why would scaleform combine masks on separate movieclips into one?

I'm working on a project using scaleform gfx 3.3. On a 3Di layer, a bunch of different movieclips are created. Some of them have masks. What appears to happen is that all the masks are combined into a single alpha channel. Each component masks…
joshstrike
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Scaleform vs Stage3d

I am curious as to whether there will be a need for Scaleform (in it's current form) in the future considering that now Flash has both the Stage3D and native support for the Unreal Engine (I mean, at least towards Unreal Engine games). I'm asking…
Spectraljump
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Is there a good way to capture all the ExternalInterface.call in a Scaleform file

I'm trying to reverse engineer something. I've got the compiled GFX files and I'd like to know what ExternalInterface.call they are executing. Any suggestion on a good way capture the function names?
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Actionscript 3: How can I change the name property of content returned by Loader.load()? Error 1074

I have a Scaleform movie that I want to serve as the container for my game's user interface. I want it to be able to load and unload other swf files that will serve as different HUDs and menus. And when I load a swf, I need Actionscript to…
Nathaniel
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AS3 PNG Encoder without BitmapData

Simply stated, I'm looking for a PNG encoder that will directly convert a RGB/RGBA ByteArray into a PNG file also stored in a ByteArray without making use of the BitmapData class at all. I'm currently working on a ~v4.0 Scaleform Gfx project - which…
Digital_Utopia
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TextField switches to original default text format on focus, even after I change default text format

I'm testing a couple of things in preparation for some localization changes. Right now I'm trying to change some default text formatting at run-time, and running into a problem: the text formatting reverts when I click into a textInput or…
Nathaniel
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