Questions tagged [gamepad]

A type of game controller held in two hands

A gamepad (also called joypad or control pad), is a type of game controller held in two hands, where the fingers (especially thumbs) are used to provide input. Gamepads generally feature a set of action buttons handled with the right thumb and a direction controller handled with the left. The direction controller has traditionally been a four-way digital cross (also named a joypad, or alternatively a D-pad), but most modern controllers additionally (or as a substitute) feature an analog stick.

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Emulating a DS4 Controller for PS4 remote play on OS X

I am using ShockEmu (https://github.com/backslash-f/ShockEmu) with PS4 remote play and tried to expand support to standard GamePads/Joysticks but I never coded in objective C nor for OS X and I am struggling to make it work. I tried to get some…
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Manjaro and DualShock 3

I recently installed Manjaro in hope of getting a linux that would not be a ubuntu or debian derivat but convenient to use. I'm using Manjaro 4.14.74-1 with cinnamon. When I plug in my DualShock 3 controller (gamepad), most linux instantly…
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Autohotkey - Gamepad as Mouse - how to use osk.exe (On Screen Keyboard)

I've mapped my Analogs to Moving the Mouse Cursor, and Joy5 to LButton (etc.), and Joy11 to Run,%windir%\system32\osk.exe Everything works well, except one thing: Inside window of osk.exe, the pressing of mapped Joy5 does not work as expected…
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Is any api doc can tech me support ios7 gamepad now?

I want upgrade my game to support gamepad for ios7. Now I can't find any useful infomation.
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How do I implement Moga Controller support in my Java libgdx game?

How do I implement Moga Controller support in my Java libgdx game? I am working on a libgdx game and I want to implement moga pocket and game pad support If I understand correctly, mode a on moga controllers acts as moga pocket style support and…
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Game pad Menu Navigation Programmatically

I've searched the web using all the search terms that my mind could come up with but all to no avail. I guess it's mainly because I can't explain my question with a couple of keywords. Anyway, here is my question: You know how in games that use…
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XBOX 360 Controller Check if Button Pressed in C#

I want to check in my C# project if the A Button of my Xbox 360 Controller is pressed. I've tried XNA and slimDX but it won't work. Can someone give me advice how it probably will work?
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Two players connected to the same game computer

I would like to know whether there exist games running on one computer but collecting input from two players using each a mouse or joystick connected to the same computer? If they exist, how does the game keeps separated the data from the two…
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How to code a program can detect the signal of buttons of gamepad in C++?

I want to explore about the signal of buttons from my gamepad, it's old but can use. And i want to code a small program that can detect and display the 'code' of these buttons when I touch to them in C++, can any body help me, I don't know where can…
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