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How do I implement Moga Controller support in my Java libgdx game?

I am working on a libgdx game and I want to implement moga pocket and game pad support

If I understand correctly, mode a on moga controllers acts as moga pocket style support and mode b is like game pad support

how do I get input from both modes and also detect if the moga/gamepad controller is even there

If mode b on moga controllers is the same thing as an Xbox controller, then please tell me because I already know how to add Xbox controller support and then I'll only want to know how to add mode a/moga pocket support

Lestat
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Youseflapod
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  • I'm familiar with libgdx, but not so much with Moga Controllers. Have you tried looking at their documentation? I quickly visited their site and they have implementation demos and code examples for their SDK. I'm guessing you might have to implement it separate from the libgdx API. – Dando18 Sep 06 '15 at 13:55

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(" I'm familiar with libgdx, but not so much with Moga Controllers. Have you tried looking at their documentation? I quickly visited their site and they have implementation demos and code examples for their SDK. I'm guessing you might have to implement it separate from the libgdx API. ")

Thanks, I looked at the website : http://www.mogaanywhere.com/developers/download-page/         the website had all the answers and things I needed to implement it into my game

Youseflapod
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