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So I have configured my Unity game with google play service, activated the IAP, and entered the RSA public key and everything seems OK. When I try the IAP in the Unity editor, things are fine, but when I install the apk on the device and try it there, it seems that the Purchaser is not initialized. This is the code in Purchaser.cs:

private bool IsInitialized()
{
    return (StoreController != null && StoreExtensionProvider != null);
}

And I know as a fact that both StoreController and StoreExtensionProvider are null. What am I doing wrong?

Gordafarid
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