I am currently trying to learn Vulkan, so if this question is stupid/obvious feel free to call me out for my lack of knowledge.
I searched the web ( using Google ) to try and get the information I need, with no success, which is why I am here.
My question : Let's say i have a vertex shader with the following inputs :
layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec3 inNormal;
layout(location = 2) in vec2 inUV;
I already configured the pipeline and buffers to send information to the vertex shader. My problem comes from trying to draw with indices. Multiple same vertices can have different normals, so i want to specify which index to read data from for the 3 different inputs.
Looking around and at the API, i cannot find a way to have different indices for different inputs for each vertex.
I want something like this :
indices = {0, 0, 0, // Vertice, Normal, UV
0, 1, 0, // Vertice, Normal, UV
3, 8, 3}; // Vertice, Normal, UV
So in total, there are 3 vertex but with indices for each different input. Is this possible in vulkan, if not how do i solve this?