14

Apple has deprecated init(image:) method in MPMediaItemArtwork in iOS 10. What is the new alternative.

the class shows interface shows method below to be available in the new OS version

public init(boundsSize: CGSize, requestHandler: @escaping (CGSize) -> UIImage)

Anyone know how to use it?

Also question 2, part of the previous question: Does showing now playing metadata on the lock-screen and control-center using MPNowPlayingInfoCenter work in the simulator?

shim
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carbonr
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4 Answers4

36

You can use the following code:

let image = UIImage(named: "logo")!
let artwork = MPMediaItemArtwork.init(boundsSize: image.size, requestHandler: { (size) -> UIImage in
        return image
})

And, yes, "now playing" metadata shows on the control center in the simulator.

shim
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Virasio
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  • Can you shed some light over the "why" and "how" (the hell...) this MPMediaItemArtwork initializer is used? what is expected from this block? to return an UIImage at the provided size? I'm searching the web and cannot get reasonable documentation on this. – Motti Shneor Jul 06 '17 at 07:33
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    @MottiShneor Various sizes of images are needed -- control center, lock screen, expanded control center, iPhone, iPad. If your media has artwork of varying sizes, then you can return the appropriate media when iOS requests it. – Matt H Aug 01 '17 at 20:56
  • But you return the same image again and again, regardless of the size? will the image be resized to fit? is this at all acceptable? – Motti Shneor Aug 06 '17 at 09:47
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    @MottiShneor - according to the documentation, "The request handler returns the an image in the newly requested size. The requested size must be less than the boundsSize parameter" - so this implementation is incorrect. `image` should be either resized to the requested size before returning, or created via the `resizableImage` method. – Jules Oct 14 '17 at 05:41
8

I was wondering the same and ended up finding Apple's explanation for this.

They say we shouldn't do any expensive resizing operations on the image when handler is requested, but instead simply return the closely matching image out of ones already available to you.

The following WWDC 2017 video is where they mention it. It's about tvOS, but at least we get some insight. Starts at 07:20: https://developer.apple.com/videos/play/wwdc2017/251/?time=440

Mojo66
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hybridcattt
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4

I saw this just now and I'm confused too, but I guess this is the right way:

self.remoteArtwork = [[MPMediaItemArtwork alloc] initWithBoundsSize:CGSizeMake(600, 600) requestHandler:^UIImage * _Nonnull(CGSize size) {

    UIImage *lockScreenArtworkApp = [UIImage imageNamed:@"lockScreenLogo"];

    return [self.manager resizeImageWithImage:lockScreenArtworkApp scaledToSize:size];        
}];

The method - in my case in a singleton "Manager"-Class

- (UIImage *)resizeImageWithImage:(UIImage *)image scaledToSize:(CGSize)newSize {
    //UIGraphicsBeginImageContext(newSize);
    // In next line, pass 0.0 to use the current device's pixel scaling factor (and thus account for Retina resolution).
    // Pass 1.0 to force exact pixel size.
    UIGraphicsBeginImageContextWithOptions(newSize, NO, 0.0);
    [image drawInRect:CGRectMake(0, 0, newSize.width, newSize.height)];
    UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();
    return newImage;
}
NeoGER89
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1

Minimum code:

MPMediaItemArtwork(boundsSize: image.size) { _ in image }
mishimay
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