I am currently working on an android app using LibGDX and have pinpointed my memory leak down to this one method. Can anyone help me figure out where this is coming from? I have tried looking back through native LibGDX methods but am still having trouble finding where the leak is. Thanks
private void drawScore() {
scoreLength = ("" + myWorld.getScore()).length();
AssetLoader.shadow.draw(batcher, "" + myWorld.getScore(),
165 - (3 * scoreLength), midPointY - 82);
AssetLoader.font.draw(batcher, "" + myWorld.getScore(),
165 - (3 * scoreLength) - 1, midPointY - 83);
}