How do I have to use CefSharp to render a 3d WebGL scene?
If I use the following code in my WPF application to initialize Cef. It works but it is very very slow.
var settings = new CefSettings();
//settings.CefCommandLineArgs.Add("disable-gpu", "0");
//settings.CefCommandLineArgs.Add("disable-webgl", "0");
settings.CefCommandLineArgs.Add("enable-gpu", "1");
settings.CefCommandLineArgs.Add("enable-webgl", "1");
//settings.SetOffScreenRenderingBestPerformanceArgs();
Cef.Initialize(settings);
How can I tweak it? I have tried already the CefSharp versions 43, 47, 51.0.0-pre01.