I'm attempting to create a GDK app that has a similar user interface as the sample Timer app in that it launches sub-activities in which to render CardScrollView instances that cycle through valid selections.
My problem is that once I am at the point where I cycle through the numbers, the CardScrollView stops rendering while the scrolling is in motion. I can see the previous activity revealed and rendering until the activity containing the currently active cards stop scrolling.
Is there something obvious I'm missing here?