I am using nvapi with c++;
NvAPI_Initialize();
NvAPI_Stereo_Enable();
NvAPI_Stereo_IsEnabled(ref IsStereoEnabled);
NvAPI_Stereo_SetDriverMode(NVAPI_STEREO_DRIVER_MODE_DIRECT);
NvAPI_Stereo_CreateHandleFromIUnknown(device, &stere_handle);
I implemented this part of nvapi without problem. They all return NvAPI_OK. But After this calls, when I try to set active eye it returns NVAPI_SET_NOT_ALLOWED.
//Left and right eye rendering:
NvAPI_Stereo_SetActiveEye(right); then render scene
NvAPI_Stereo_SetActiveEye(left); then render scene
Anyone knows why it is not returning NvAPI_OK ?