Is there an equivalent GL_RGBA4 texture format for D3D11, I can't seem to find it. There is DXGI_FORMAT_B5G6R5_UNORM and DXGI_FORMAT_B5G5R5A1_UNORM 16 bit formats, but not the 4444 one.
Even D3D9 has all of them, so I don't understand why D3D11 would not...