Questions tagged [xna-3.0]

Version 3.0 of Microsoft's XNA Framework. If you use this tag, please also include the main tag XNA.

Version 3.0 of Microsoft's XNA Framework.

XNA is a cross-platform framework originally from Microsoft that facilitates game development with .NET. XNA Game Studio 3.0 now supports C# 3.0, LINQ and most versions of Visual Studio 2008.

XNA Game Studio 3.0 will enable creators to easily add the required trial feature to their games, Xbox LIVE multi-player features like in-game invites, create cross-platform games that work on Windows, Xbox 360 and Zune.

If you use this tag, please also include the main tag .

49 questions
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Graphics Card and XNA 4.0

I create a new project in xna 4.0 for windows. I put it on both Reach and HiDef profile settings in properties. When debugging I get the following error: No suitable graphics card found. Could not find a Direct3D device that supports the XNA…
Shawn Mclean
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Why is Visual Studio not able to open .csproj files?

I have the odd problem that I am not able to open the properties of my .NET projects in Visual Studio. If I try to open it by clicking on the Properties tree node in the Solution Explorer I get the following message: There is no editor available…
Mil
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14
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2 answers

Combining multiple pixel shaders efficiently

So I'm making a thing with XNA 3.1, and I have a lot of separate effects that are applied via pixel shaders. These come from all sorts of sources, such as special attacks, environment, and so forth. The issue I'm having is that I'm noticing a…
Hoeloe
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"Cannot use fixed local inside lambda expression"

I have an XNA 3.0 project that compiled just fine in VS2008, but that gives compile errors in VS2010 (with XNA 4.0 CTP). The error: Cannot use fixed local 'depthPtr' inside an anonymous method, lambda expression, or query expression depthPtr is a…
JulianR
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4 answers

How to get started with game programming on the Zune

My zune just updated to 3.0 (didn't even realize they were releasing something new!) and the update came with two games, but the Zune marketplace does not have games. Where do I go to get started, and what are the capabilities of the Zune in terms…
Adam Davis
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4
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7 answers

Xna 4.0 projects in XNA 3.0

Is there a way to open XNA 4.0 projects in XNA 3.0 without installing XNA 4.0.
Vishal
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4
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1 answer

DrawUserIndexedPrimitives for separate meshes

This is a noob question but I've searched extensively and cannot find the answer. I've got two separate meshes that need to be drawn in the same window, both using DrawUserIndexedPrimitives. I'm using two BasicEffect instances with their own view &…
Laura
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1 answer

DrawUserIndexedPrimitives: Why do the indices have to be short instead of int?

There are two types of overloads of DrawUserIndexedPrimitive: Those accepting 16-bit indices and those accepting 32-bit indices. When using 16-bit indices, everything works fine. When using 32-bit indices, I get an InvalidOperationException with the…
Heinzi
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5 answers

Doing XNA in Delphi Prism

I have installed Delphi Prism and XNA Game Studio 3.0. I have managed to translate to Delphi Prism XNA Tutorial 1 "Displaying a 3D Model on the Screen" (http://msdn.microsoft.com/en-us/library/bb197293.aspx). Project compiles fine, but I cannot…
pglowack
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Is it possible to build an email reader for the Zune?

Is it possible to build an email reader for the Zune through XNA ? Version 3.0 allows us to connect to the Market place and download music directly from the Zune hence the nature of my question. Edit: Buy a ZuneHD
Alexandre Brisebois
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1 answer

XNA Sprite Class

I am working with XNA 3.0 and attempting to make a sprite class, but am unsure how to approach it. Do I perform the animation within the sprite class? I also keep receiving an error with my code Game1.cs protected override void Draw(GameTime…
Arminium
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2 answers

What is the best AI language/framework for .NET?

I'm building an academic work that consists in a turn-based strategy game. I'm using XNA 3 for the graphics but didn't decide what to use for AI. I was considering to use P#, a Prolog interpreter for .NET but i found it a bit poor. Do you anything…
Eduardo Cobuci
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2
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XNA convert XNB effect to .FX

I need a way (if possible) to convert a compiled XNA 3.0 .XNB Effect file to a readable .fx file (to add it to a XNA 4.0 project again, since I dont have the original shader anymore).
Blaxx
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Learning XNA 3.1 Vs XNA 4.0

I am starting out learning XNA and its going smoothly. However I wonder if I am shooting myself in the foot by learning 3.1 not 4.0? I am aware of whats new: http://msdn.microsoft.com/en-us/library/bb417503.aspx, and that mostly seems to be phone,…
markmnl
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Asset not found XNA

I am very new to XNA and I began by following a tutorial that draws an image on the screen. I was able to move my image into the Content folder but when I try to use it in my code, it can't be found. I am using the asset name and I just cannot…
Foxvog
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