OpenGL Shader Builder is program created by Apple for creating and testing high level GLSL and low level ARB shaders. It allows shader modification to be visualized in realtime.
I've just discovered the OpenGL Shader Builder in Apple's developer tools. It seems mighty useful. Only trouble is that it seems to insist on using *.vs and *.fs in the save dialogue, where as I normally use *.vert and *.frag respectively for my…
Device : Samsung Galaxy Note
Android version: 4.0.4
My application apply some visual effects to a video stream using OpenGL Shaders. I need to use binary shaders for security reasons. I am using glSurfaceView and SurfaceTexture to access the frame…
I m trying to work on some animation which has to be played from the .OBJ and .MTL file. using OPENGL objective c
Having and animation of person/man walking in .obj need to render animation.
Im able to render the .OBJ file and move complete man but…
I'm trying to create a shader in Apple's OpenGL Shader Builder and I need a texture as input for the fragment shader.
The input is defined like:
uniform sampler2D texture;
It seems obvious I could somehow use a texture already loaded into OpenGL…
I try to display a texture on OpenGLES 3.0 but I can see any image from it.
The GLRenderer is :
public class CameraGLRenderer implements GLSurfaceView.Renderer{
public static final String TAG = "com.example.CameraGLRenderer";
private…