Questions tagged [nintendo]

A company that produces games and consoles.

48 questions
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Is there any emulator programming tutorial or guide?

Possible duplicate of How do Emulators Work and How are they Written? I want to program an emulator ( may be NES or C64, I haven't decided yet ), I know there are lots of them so many may ask why would someone want to make one from scratch, but I…
Petruza
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Retro video games programming

I just watched the Super Mario Bros. -1 World glitch in youtube and I really began wondering about the code behind those games. Which language was used? What about the OS for the video games consoles? Are there any website with resources about this…
user103798
12
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5 answers

NES Programming - Nametables?

I'm wondering about how the NES displays its graphical muscle. I've researched stuff online and read through it, but I'm wondering about one last thing: Nametables. Basically, from what I've read, each 8x8 block in a NES nametable points to a…
Jeffrey Kern
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NES Game development: ASM6 tutorials?

I'm a NES development newbie and I've found the Nerdy Nights tutorials really handy, but it uses nesasm. As I understand it, ASM6 is much better than nesasm. Does it have comparable tutorials somewhere that I can look up? Also, is there an official…
djcouchycouch
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How To Build a Hello World For Nintendo 64?

I'm reading MIPS Assembly Language Programming, but now I want to build a simple "game" for Nintendo 64. I want to print a Hello, World to the screen, but someone can help with this. As I don't have nothing to start. I've choose for Nintendo 64…
Nathan Campos
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9
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How would you store complex NES sprites, such as from the original Final Fantasy?

I know that NES had 4-color sprites (with 1 usually being transparent Edit: according to zneak, 1 color is always transparent). How then did the original Final Fantasy have so many sprites with 4 colors + transparent? (Example sprite sheet --…
Dinah
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9
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'Bank Switching' Sprites on old NES applications

I'm currently writing in C# what could basically be called my own interpretation of the NES hardware for an old-school looking game that I'm developing. I've fired up FCE and have been observing how the NES displayed and rendered graphics. In a…
Jeffrey Kern
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How does one modify an old school NES game?

I sometimes see modified NES games, and I'd like to try my hand. What tools are used to accomplish this? Is there some magic repository of source code sitting around somewhere that I don't know about? My question is, what is step one to modifying…
Walrus the Cat
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8
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Nintendo DSi SDK : Getting Started

Does anyone have a good starting point for learning about development for the new Nintendo DSi? What kind of hardware do you need to develop and test something like this? Can you develop for the DSi using the standard DS? What language do you need…
hugoware
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How can I test my homebrew Nintendo Entertainment System software on real hardware?

A few years ago, I implemented an NES game as a class project, written in 6502 assembly. I only ever ran it on an NES emulator, but I would like to see it run on the real hardware. Is there any development board to do this? I understand it is…
Adam Goode
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How do I learn to write a console emulator?

Possible Duplicate: How do emulators work and how are they written? I'd like to try writing a basic gameboy emulator, or maybe even NES. I know the basics of C and I'm fairly good at Java, so I know the necessary basics of programming. What I…
ZimZim
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6
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Basic NES Emulation theory - I'm stuck

In advance, I apologize for the open endedness, and general wishy-washiness of this question, because to be honest my knowledge of the topic is very patchy and I'm finding it hard to even describe my problem. I really didn't want to post, but I'm…
Dominic Bou-Samra
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Is it possible to command the Nintendo switch's joy cons with a PC?

I want to create a TAS that can play the Nintendo Switch games that are only compatible with the joy cons. There are turbo pro controllers in the market but there is no turbo joy cons, so my next idea is one of two: To use the Bluetooth to connect…
AlephZero
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Where on an NES cartridge is all this graphics data stored?

I've successfully emulated the (slightly alternated) 6502 core for the Nintendo Entertainment System, and now I'm a little stuck on the PPU emulation. In various documents it is noted that the PPU has 0x4000 (16KB) bytes of memory available. Only…
ZimZim
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How to get Mario Kart Wii scoreboard points after race into database

I don't think this is even possible, but maybe I'm missing something. A group of us play Mario Kart Wii in the office. We don't play online, just a couple races. We often have tournaments where we play multiple sets of races over a couple of…
jaysonp
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