I want to be able to call the following method after a specified delay.
In objective c there was something like:
[self performSelector:@selector(DoSomething) withObject:nil afterDelay:5];
Is there an equivalent of this method in android with…
I have a JavaScript code that I need to add a sleep/wait function to. The code I am running is already in a function, eg:
function myFunction(time)
{
alert('time starts now');
//code to make the program wait before continuing
alert('time…
I want to pause my app at a certain in point. In other words, I want my app to execute the code, but then at a certain point, pause for 4 seconds, and then continue on with the rest of the code. How can I do this?
I am using Swift.
I have two JS functions. One calls the other. Within the calling function, I'd like to call the other, wait for that function to finish, then continue on. So, for example/pseudo code:
function firstFunction(){
for(i=0;i
I don't have a code to sample or anything, because I have no idea how to do it, but can someone please tell me how to delay a function with swift for a set amount of time?
I have a performance issue that I can't seem to address. I have an instant search but it's somewhat laggy, since it starts searching on each keyup().
JS:
var App = angular.module('App', []);
App.controller('DisplayController', function($scope,…
I can't get the .delay method working in jQuery:
$.delay(3000); // not working
$(queue).delay(3000); // not working
I'm using a while loop to wait until an uncontrolled changing value is greater than or equal to another and I can't find any way to…
Note, for the below question: All assets are local on the device -- no network streaming is taking place. The videos contain audio tracks.
I'm working on an iOS application that requires playing video files with minimum delay to start the video…
Is there a nice simple method of delaying a function call whilst letting the thread continue executing?
e.g.
public void foo()
{
// Do stuff!
// Delayed call to bar() after x number of ms
// Do more Stuff
}
public void bar()
{
//…
I need to add delay between the execution of two lines in a(same) function. Is there is any favorable options to do this?
Note: I don't need two different functions to do this, and the delay must not affect other functions' execution.
eg:
line 1:…
I have a click event that is triggered from another place automatically for the first time. My problem is that it runs too soon, since the required variables are still being defined by Flash and web services. So right now I have:
(function ($) {
…