Questions tagged [daydream]

Daydream is a virtual reality (VR) platform developed by Google for Android Nougat, the seventh major version of the Android mobile operating system. It was announced at the Google I/O developer conference in May 2016, with the first VR headset released on November 10, 2016. It is built into the Android OS starting with Android 7.1 Nougat release. The platform includes software and hardware specifications, designating compatible phones "Daydream-ready".

Daydream is a virtual reality (VR) platform developed by Google for Android Nougat, the seventh major version of the Android mobile operating system. It was announced at the Google I/O developer conference in May 2016, with the first VR headset released on November 10, 2016.

Contrasting from Google's first VR platform, Google Cardboard, Daydream is built into the Android operating system starting with the release of Android 7.1 Nougat. The platform includes both software and hardware specifications, designating compatible phones Daydream-ready.

SDKs :

  • Android SDK
  • Unity SDK
  • Unreal SDK

Website : https://vr.google.com/daydream/

135 questions
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Camera access on the Mirage Solo?

The Lenovo Mirage Solo VR headset has a stereo camera system in the front which is used by the built-in Google WorldSense tracking system. According to the Google dev blog, support for AR/see-through might appear at some future point (or not,…
Florian Echtler
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Render website as texture in Unity3D on Android

Quick Summary: I'm working on a VR application, and we want to render a website in 3D space in our VR scene, preferably on a texture. There are many ways to accomplish this on desktop (PC/Mac), but not on Android devices. Details: We have a working…
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Use Daydream Controller on HoloLens or outside Daydream?

The daydream controller is awesome and we want to be able to use it in my AR app. It pairs via bluetooth to the HoloLens just fine, but not sure if I can view it in Unity. Both HoloLens and daydream require their own Unity technical previews. …
Anand Agarawala
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Fields of view in Daydream View 2017

I've got doubts about fields of view in Daydream View 2017. I've tested my Unity app on both plugins: Cardboard and Daydream and it seems that FOV in the Daydream is even narrower than it is in the Cardboard. According to the official data,…
DmitryDzz
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Why is platform dependent compilation not working?

I'm creating a game for Google Daydream (mobile VR platform) and I use different code to load and save data in editor and in target build. My save function looks like this: public void SaveData() { XmlSerializer serializer = new…
Wojtek Wencel
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Unity Daydream CalledFromWrongThreadException

We get error reports from Crashlytics affecting a sizable portion of our users (around 10% of them). It's a CalledFromWrongThreadException. The problem is I don't know what's causing the issue and I don't have it myself. Here is the log: Caused by…
Quentin
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Play or cast content from standard player into VrVideoView

I got an android app that plays live/vod content using QuickPlay. This QuickPlay player / controller configured to use ExoPlayer. I didn't wrote this application, but asked to add Play in VR functionality. It could be Cardboard, DayDream or GearVR…
David
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Unity ui mask not working on google pixel device

I am making a scrolling ui panel and apply mask to ScrollRect component, which should hides parts outside panel area. I am using unity version 5.4.2f2-GVR. Mask work correctly on pc when i deploy it on google pixel device its not working. Is this…
Vishal
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In Three.js, while using WebVR, how do I move the camera position?

I'm trying to adapt my existing three.js project to work with WebVR. I've made decent progress -- I can look around the scene in VR, but I'm unable to move the camera position away from the initial place it gets spawned (which appears to be close…
swirlybuns
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error CS0234: The type or namespace name `iOS' does not exist in the namespace `UnityEditor'. Are you missing an assembly reference?

I have installed the latest versions of Unity (2017.3.1), Daydream SDKs (GVR SDK for Unity v1.130.0) and followed the steps here: https://developers.google.com/vr/develop/unity/get-started#configure_build_settings_and_player_settings However when I…
Reha
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Where is "Enable Library Loading" Developer Options on Android?

On Release Note of Google VR SDK for Unity v1.40 (April 2017) https://developers.google.com/vr/unity/release-notes Note: You must enable dynamic library loading in VrCore to get the latest C++ GVR Updates. To do this, go to Settings > Developer…
youten
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A-Frame Daydream control?

Just started playing with A-Frame and I can see vive-controls and oculus-touch-controls but nothing for google daydream. I've looked at the component repo and don't see anything that looks like it'll do the job. The closest thing to now investigate…
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How to run DayDream Controller from Unity Editor?

I am developing a DayDream app and working with a Pixel XL and real DayDream Controller (on a MacBook Pro). I would really like to be able to test with the DayDream Controller when running the app from Unity Editor. Currently, I am forced to make a…
Rikk Carey
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Interacting with Unity UI using daydream controller as a pointer

I am aware of GazeInputModule, which allows users to interact with Unity's UI system using head movement. I was wondering if there is a possibility to use Daydream's controller as a pointer to interact with user interface instead. Any tips or…
the_dude
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Unable to start DayDream service in my custom android app

I am trying to develop an app which has a daydream feature built in it. I am referring the following tutorial: http://www.technotalkative.com/how-to-create-daydream/ Under Setting>Display>DayDream, I am able to see my application in the list of…
Kunal Chaubal
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