I am writing some android code in preparation for a graphics intensive app I plan to develop. I haven't done any OpenGL since 2004. I stumbled across http://www.opengl.org/wiki/Vertex_Array_Object and multiple sources for the PC platform claim that using vertex-array-objects is the best way to render.
My target platform is a Motorola Atrix 2 smart-phone with Android 2.3.
I can't seem to find an include for a function corresponding to GL_OES_vertex_array_object. I want to call functions similar to glGenVertexArraysOES.
How do I use VAOs in Android?
My current includes are
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.CharBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import javax.microedition.khronos.opengles.GL10;
import javax.microedition.khronos.opengles.GL11;