It is better to declare interface:
interface ILogger
{
public void Log(string message);
}
Then implement specific type of logger
class FileLogger : ILogger
{
public void Log(string message)
{
//Append to file
}
}
class EmptyLogger : ILogger
{
public void Log(string message)
{
//Do nothing
}
}
And inject where required. You will inject EmptyLogger
in tests. Using singleton will make testing harder, because you'll have to save to file in tests too. If you want to test if class makes correct log entries, you can use mock and define expectations.
About injection:
public class ClassThatUsesLogger
{
private ILogger Logger { get; set; }
public ClassThatUsesLogger(ILogger logger) { Logger = logger }
}
ClassThatUsesLogger takes FileLogger in production code:
classThatUsesLogger = new ClassThatUsesLogger(new FileLogger());
In tests it takes EmptyLogger:
classThatUsesLogger = new ClassThatUsesLogger(new EmptyLogger());
You inject different loggers in different scenarios. There are better ways to handle injections, but you'll have to do some reading.
EDIT
Remember you can still use singleton in your code, as others suggested, but you should hide its usage behind interface to loosen dependency between a class and specific implementation of logging.