Both translate and rotate are affine transformations, i.e., they can be represented using a matrix. Therefore, all you have to do is to create a new transformer whose matrix is equal to the product of the matrices of the two transforms.
trans::ublas_transformer<point, point, 2, 2> translateRotate(prod(rotate.matrix(), translate.matrix()));
Here is a full working example:
#include <boost/geometry/geometries/point_xy.hpp>
#include <boost/geometry/strategies/transform/matrix_transformers.hpp>
namespace bg = boost::geometry;
namespace trans = bg::strategy::transform;
typedef bg::model::d2::point_xy<double> point;
int main()
{
trans::translate_transformer<point, point> translate(0, 1);
trans::rotate_transformer<point, point, bg::degree> rotate(90);
trans::ublas_transformer<point, point, 2, 2> translateRotate(prod(rotate.matrix(), translate.matrix()));
point p;
translateRotate.apply(point(0, 0), p);
std::cout << bg::get<0>(p) << " " << bg::get<1>(p) << std::endl;
}
Be very careful regarding the order of the matrices in the multiplication. The example above first translates, then rotates.