I am writing a plugin for an existent C++ DirectX9 application. Everything was working fine until they decided to switch to IDirect3DDevice9Ex for performance reasons.
Now I get the "D3DPOOL_MANAGED is not valid with IDirect3DDevice9Ex" error when using "D3DXCreateFontA" to render text.
Question: Is there some workaround to draw text while using IDirect3DDevice9Ex, or some good library that allows me to draw text without using managed textures?