About reducing the CEF library size itself, it will need a full rebuilt, and some debugging phase. A lot of time spent, perhaps not worth it - 40 MB is small, according to today's computer power and network bandwidth. I would rather rely on the "official" release of CEF to stay tuned with the latest versions of the browser.
If your issue is about deployment package size and single executable/no install feature, you may consider embedd the dll
s inside the exe
.
The trick I've used is that the .dll
files are stored as zip inside the main .exe
, then uncompressed on a private temporary folder on the hard drive (you may want to use the same folder, but it won't work in C:\Program Files
due to the Vista/Seven UAC, and your user may wonder where all those files comes frome - that is the reason why I use a private folder).
From the user point of view, there is just one executable file to run. All .dll
files are compressed within, and you can also add some non-binary resources to the files (which is not possible with exe/dll compactors). An hidden folder is created and used to load the libraries (which must be loaded with LoadLibrary()
, not statically linked), and decompression will be done only once (therefore it will be faster than using an exe/dll compressor).
I've used it for instance to embedded the hunspell.dll library and the English dictionary to our SynProject tool. Code looks like the following:
constructor THunSpell.Create(DictionaryName: string='');
var Temp, HunSpell, Aff, Dic: TFileName;
i: integer;
begin
if DictionaryName='' then
DictionaryName := 'en_US';
Temp := GetSynopseCommonAppDataPath;
HunSpell := Temp+'hunspell.dll';
with TZipRead.Create(HInstance,'Zip','ZIP') do
try
Aff := DictionaryName+'.aff';
if not FileExists(Temp+Aff) then
StringToFile(Temp+Aff,UnZip(NameToIndex(Aff)));
Dic := DictionaryName+'.dic';
if not FileExists(Temp+Dic) then
StringToFile(Temp+Dic,UnZip(NameToIndex(Dic)));
if not FileExists(HunSpell) then
StringToFile(HunSpell,UnZip(NameToIndex('hunspell.dll')));
finally
Free;
end;
fHunLib := SafeLoadLibrary(HunSpell);
if fHunLib=0 then
exit;
if not LoadEntryPoints then begin
FreeLibrary(fHunLib);
fHunLib := 0;
exit;
end;
fDictionaryName := DictionaryName;
fHunHandle := Hunspell_create(pointer(Temp+Aff),pointer(Temp+Dic));
if fHunHandle=nil then
exit;
(....)
end;
See this link about details and source code.
You may consider using some low-level hack like BTMemoryModule, but you won't have any possible compression.