I have a sub-classed CAOpenGLLayer
class
which overrides drawInCGLContext
there I draw a rectangle with OpenGL
. The CAOpenGLLayer
is added to a CALayer
and shown.
So when I would like to draw something I would need to do it in drawInCGLContext
with this architecture.
What I would like to have is a sort of context used by an other class
to draw, animate or render to but will be displayed every time drawInCGLContext
occurs.
So basically the only thing my subclass should do is display a remote (OpenGL)context
, what's the best way to achieve this? Or should I consider a different approach?
*Not using a CALayer
is not an option.