I am interested in creating a simple HLS Viewer for the Xbox 360 that works kind of like SilverLive. I have read about as much documentation oh HLS that I can find and am not sure where to continue. I feel like I could probably write the code to handle HLS myself, it doesn't sound overly complex (unless there is something I am missing). I do not however, have any idea where to start with playing the video/audio segments on the 360 once they get there.
What does everyone think? Would I need to implement some sort of codec pack and use that to render the frames as a texture? If so, are there any functional codecs supported by .NET for mpeg2 and aac that don't use anything the 360 has no support for?