I'm trying to build a weather application on the iPad but it seems that I need some help in animation. Say I'm animating a Radar, so the radar source files have 10 gif/jpeg pictures in 900x700 pixel size. I've tried the UIImage animation technique using the tutorial here:
http://www.icodeblog.com/2009/07/24/iphone-programming-tutorial-animating-a-game-sprite/
but it seems that loading 10 images that big is too much for the iPad to handle and its crashing due to memory warnings. I'm researching other techniques to animate but I can't seem to find something that will do this efficiently.
I've looked at others like Core Animation using sprites, and Cocos2D with sprites. Can someone point in the right direction the best way to animate these big images? (keep in mind that these images are dynamic and changes often so the sprites will have to be recreated on a server and fetched from the iPad to do the animation). Thanks