I am currently playing around with a react-three-fiber project and I'm looking to create a glow effect around individual meshes in a scene (that are imported from Blender), similar to what is done here: https://100gecs.com/
I have tried experimenting with Bloom Postprocessing but I have found that
a) It slows down performance significantly b) It applies to all meshes and I cannot target just one
Does anyone have advice for other techniques for this effect? Or if Bloom is the only way to go about it, are there methods for targeting a single mesh for the effect?
I'm very new to ThreeJS so i'm unsure where else to look for help on this specific issue! Let me know if I can clarify anything further