I am not sure where I am going wrong with this.
I have a Movie.h with all the data members and constructors destructors and copy constructors needed but I have a feeling it's failing at my assignment operator someone, please help
Movie& Movie::operator=(const Movie& _assign) {
// Self-assignment check
if (this == &_assign)
return *this;
// Shallow copy non-dynamic data members
mRuntime = _assign.mRuntime;
// Deep copy appropriate data members
mTitle = new char[strlen(_assign.mTitle) + 1];
strcpy_s(mTitle, strlen(_assign.mTitle) + 1, _assign.mTitle);
// Deep copy the reviews
SetStars(_assign.mStars, mNumReviews);
return *this;
}
void Movie::SetStars(const int* _stars, int _numReviews) {
// Allocate array and deep copy
mStars = new int[_numReviews];
for (int i = 0; i <= _numReviews; ++i) {
// Cap reviews between 1-10
if (_stars[i] > 10)
{
mStars[i] = 10;
}
else if (_stars[i] < 0)
{
mStars[i] = 0;
}
else
{
mStars[i] = _stars[i];
}
}
// Set the number of reviews
mNumReviews = _numReviews;
}