#include <bits/stdc++.h>
#define MAX_NODES 1005
#define INFINITE
using namespace std;
vector<int> graph[MAX_NODES];
int numOfVertices, numOfEdges;
int shortest_path[MAX_NODES][MAX_NODES]; // shortest_path[i][j] holds the shortest path between i and j
int k;
int shortestPath(int i, int j) {
// k ++;
if (i == j)
shortest_path[i][j] = 1;
// if we didn't solve shortest_path between i and j before
// than solve it
if (!shortest_path[i][j]) {
int min_path = 10e6;
for (auto vertice : graph[i])
min_path = min(min_path, shortestPath(vertice, j) + 1);
shortest_path[i][j] = min_path;
}
return shortest_path[i][j];
}
// the graph will be directed
void read() {
int x, y; // temporary variables to read vertices and store them in our "graph"
cin >> numOfVertices >> numOfEdges;
for (int i = 0;i < numOfEdges;i ++) {
cin >> x >> y;
graph[x].push_back(y);
}
}
void print() {
for (int i = 0;i < numOfVertices;i ++) {
if (graph[i].size())
cout << i << " : ";
for (int j = 0;j < graph[i].size();j ++) {
cout << graph[i][j] << ' ';
}
if (graph[i].size())
cout << '\n';
}
}
int main() {
freopen("input.in", "r", stdin);
freopen("output.out", "w", stdout);
// ios_base :: sync_with_stdio(false);
// cin.tie(NULL);
// cout.tie(NULL);
read();
// print();
int i = 1;
int j = 7;
int answer = shortestPath(i, j);
if (answer == 10e6)
printf("There are no paths between vertice %d and vertice %d\n", i, j);
else
printf("Shortest path between vertice %d and vertice %d ins: %d\n", i, j, answer - 1);
// cout << k << endl;
return 0;
}
The above program calculates the shortest path between 2 vertices in an unweighed DAG.
shortest_path[i][j] = shortest path between vertice i and vertice j.
What's the complexity of the function int shortestPath(int i, int j)
?
I think is O(V + E) where V is number of vertices and E number of edges but I don't know how to prove it.