Have anyone tried google protocol buffers on game consoles? I'm more interested in High End consoles such as PS3 or Xbox360 than handheld systems.
Things I'm interested in hearing about are:
- Does it compile nicely out of the box or do you need to deal with the protobuf compiler to get the generated code right right?
- Are there any controversial library dependencies that may cause problems?
- Are there any concerns about generating too much code making the code size of the game explode?
I'm thinking of using it in a C++ environment. Feel free to add more concerns you think I should consider. I'm not only looking for problems, success stories are just as interesting.