hello im trying to add a new element to the hud its spoused to be a compass that should function like the minimap
Ive add this code to the main hud.swf
var DcompassContainer:MovieClip = this.createEmptyMovieClip("DcompassContainer", this.getNextHighestDepth());
DcompassContainer._x = 280;
DcompassContainer._y = 8;
DcompassContainer.loadMovie("udk_compass.swf");
so far all is good this is the info on the main MC in flash
name directional instence name directional identifier directional class com.scaleform.directional
in the class file
import flash.external.ExternalInterface;
import gfx.core.UIComponent;
class com.scaleform.directional extends UIComponent {
// The entities, layers and controls of the minimap
public var directionshow:MovieClip;
public function directional() {
//
}
public function configUI():Void {
// Register compass values with the app
//
// Params:
// compass movieclip (this),
//
ExternalInterface.call("registerDcompassView", this);
}
}
in the GFxMinimapHud.uc ive added this code
function registerDcompassView(GFxDcompass dc)
{
GetPC().ClientMessage("DCopmass Registered");
Dcompass = dc;
Dcompass.Init(self);
Dcompass.SetVisible(false);
Dcompass.SetFloat("_xscale", 85);
Dcompass.SetFloat("_yscale", 85);
}
after adding all swf to the content browser and running the game the swf does appear on thew screen but the code is not working im not getting the ClientMessage