This is an example from this tutorial:
First you add an event listener for "paste":
window.addEventListener("paste", function(e){
// Handle the event
retrieveImageFromClipboardAsBase64(e, function(imageDataBase64){
// If there's an image, open it in the browser as a new window :)
if(imageDataBase64){
// data:image/png;base64,iVBORw0KGgoAAAAN......
window.open(imageDataBase64);
}
});
}, false);
And using this funcion you can retrieve the image as base64:
**
* This handler retrieves the images from the clipboard as a base64 string and returns it in a callback.
*
* @param pasteEvent
* @param callback
*/
function retrieveImageFromClipboardAsBase64(pasteEvent, callback, imageFormat){
if(pasteEvent.clipboardData == false){
if(typeof(callback) == "function"){
callback(undefined);
}
};
// retrive elements from clipboard
var items = pasteEvent.clipboardData.items;
if(items == undefined){
if(typeof(callback) == "function"){
callback(undefined);
}
};
// loop the elements
for (var i = 0; i < items.length; i++) {
// Skip content if not image
if (items[i].type.indexOf("image") == -1) continue;
// Retrieve image on clipboard as blob
var blob = items[i].getAsFile();
// Create an abstract canvas and get context
var mycanvas = document.createElement("canvas");
var ctx = mycanvas.getContext('2d');
// Create an image
var img = new Image();
// Once the image loads, render the img on the canvas
img.onload = function(){
// Update dimensions of the canvas with the dimensions of the image
mycanvas.width = this.width;
mycanvas.height = this.height;
// Draw the image
ctx.drawImage(img, 0, 0);
// Execute callback with the base64 URI of the image
if(typeof(callback) == "function"){
callback(mycanvas.toDataURL(
(imageFormat || "image/png")
));
}
};
// Crossbrowser support for URL
var URLObj = window.URL || window.webkitURL;
// Creates a DOMString containing a URL representing the object given in the parameter
// namely the original Blob
img.src = URLObj.createObjectURL(blob);
}
}