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In the Unreal Blueprint Editor I have a hierarchy of components with a Scene parent and Pose Mesh child. I can get the component in Unreal through GetParentComponents(), but this returns an array while I just need the Scene component and not every parent. GetOwner() also doesn't return the direct parent.

If I have PoseableMesh component, how do I get the offset scene component?

enter image description here

Synapsido
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karamazovbros
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1 Answers1

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I used a Get Attach Parent node, with PoseableMesh as Target.

From the documentation: enter image description here

Ruzihm
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karamazovbros
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