I am just new to state machines and tried my hands on the process of Submit, Review and Approved scenario using state machines. It throws error on fsm.ProcessEvent(FiniteStateMachine.Events.Reviewed);
i.e. object reference null exception. I cannot figure out? Am I implementing the scenario correctly?
class Program
{
static void Main(string[] args)
{
var fsm = new FiniteStateMachine();
Console.WriteLine(fsm.State);
fsm.ProcessEvent(FiniteStateMachine.Events.Submitted);
Console.WriteLine(fsm.State);
fsm.ProcessEvent(FiniteStateMachine.Events.Reviewed);
Console.WriteLine(fsm.State);
fsm.ProcessEvent(FiniteStateMachine.Events.Approved);
Console.WriteLine(fsm.State);
Console.ReadKey();
}
class FiniteStateMachine
{
public enum States { Submitted, Reviewed, Approved};
public States State { get; set; }
public enum Events { Submitted, Reviewed, Approved};
private Action[,] fsm;
public FiniteStateMachine()
{
this.fsm = new Action[3, 3] {
//Submitted, Reviewed, TurnOff,
{this.SubmittedForReview, null, null }, //Submitted
{null, this.Reviewing, null }, //Reviewed
{null, null, this.Approving} }; //Approved
}
public void ProcessEvent(Events theEvent)
{
this.fsm[(int)this.State, (int)theEvent].Invoke();
}
private void SubmittedForReview() { this.State = States.Submitted; }
private void Reviewing() { this.State = States.Reviewed; }
private void Approving() { this.State = States.Approved; }
}
}
}