player.h:155:43: error: expected ‘;’ at end of member declaration
void setCastDescription(std::string desc) cast.description = desc; }
player.h:155:45: error: ‘cast’ does not name a type
void setCastDescription(std::string desc) cast.description = desc; }
player.h: In member function ‘bool Player::getCastingState() const’:
player.h:148:39: error: ‘cast’ was not declared in this scope
bool getCastingState() const {return cast.isCasting; };
^
player.h: In member function ‘virtual const string& Player::getCastingPassword() const’:
player.h:149:65: error: ‘cast’ was not declared in this scope
virtual const std::string & getCastingPassword() const {return cast.password; };
^
player.h: In member function ‘PlayerCast Player::getCast()’:
player.h:150:31: error: ‘cast’ was not declared in this scope
PlayerCast getCast() {return cast; }
^
player.h: In member function ‘void Player::setCastPassword(std::string)’:
player.h:153:39: error: ‘cast’ was not declared in this scope
void setCastPassword(std::string p) {cast.password = p; };
^
player.h: At global scope:
player.h:156:28: error: expected initializer before ‘&’ token
virtual const std::string & getCastDescription() const return cast.description; }
^
player.h:156:82: error: expected declaration before ‘}’ token
virtual const std::string & getCastDescription() const return cast.description; }
^
this is my code what im trying to compile.. it is very large so im only going to post the lines where i get the error...
bool getCastingState() const {return cast.isCasting; };
virtual const std::string & getCastingPassword() const {return cast.password; };
PlayerCast getCast() {return cast; }
void setCasting(bool c);
void setCastPassword(std::string p) {cast.password = p; };
void setCastDescription(std::string desc) cast.description = desc; }
virtual const std::string & getCastDescription() const return cast.description; }
i already did search everywhere to find something similar but i dont get anything since yesterday i'm trying to find out a solution, i hope someone here can help me