I'm trying to make a tic-tac-toe game and I'm encountering a lot of copy-paste work for inputs. I'm trying to figure out what design pattern and implementation works for prompting the user, collecting their input, comparing it and then acting by assigning a value. Right now my code looks like this.
public void promptPlayerCount(BufferedReader in) throws IOException {
String input;
// initial prompt
System.out.println("How many players?");
input = "try again";
while (input.equals("try again")) {
input = in.readLine();
// extract data and check it
switch (Integer.parseInt(input)) {
case 1:
// assignment
playerCount = 1;
break;
case 2:
playerCount = 2;
break;
default:
input = "try again";
// clarified instructions
System.out.println("please enter 1 or 2");
}
}
}
There's a part of me that thinks I could make a function (maybe a factory?) that allows me to generate a function by passing the constructing function the details of the initial prompt, the extraction method, the assignment action and the clarification message.
Would this be best done with lambda functions?