I am working on project based on OpenGL ES 1.0, which draw lot of square and have different colors.
I did much things to optimize drawing codes, like disabling Lights or disabling DEPTH_TEST, enabling CULL_FACE and else.
But I can't find more solutions to draw one frame more faster to draw about 38000 square object. Is there any solutions drawing lot objects faster, or interpolation library in ES 1.0? I'm stuck here for long time.