0

Today, I was trying to import pixel art from MagicaVoxel to Unreal Engine. Import is easy without any problems, but when I try to generete collisions, they are really inaccurate. I get best results with Auto Convex Collision tool. I am exporting models from MagicaVoxel using obj (Wafefront) format. How to solve this issue?

MagicaVoxel Model magicavoxel Collisions generated by Auto Convex Collision tool ueimported Inaccurate collider ripblocks

Samuel Tulach
  • 1,087
  • 10
  • 33

1 Answers1

1

I tried it in UE 4.16.3 and seems work for me well by default. In Convex Decomposition try to set Accuracy to 0.5

enter image description here

enter image description here

enter image description here

Edit 19.02.2018: Download Test Project

Edward83
  • 6,392
  • 14
  • 69
  • 100