I am trying to find a way to avoid keyboard to not block selected UITextField in dynamic UITableViews.
I am aware this is a common issue and there are a lot of answers to this. However, answers I found are either in Obj-C or not involving dynamic UITableView.
My table view being has its own UITableViewCell so UITextFields are connected to it.
Also, I want to refresh the cell when UITextField entry has been made. I can pass that info (I am guessing cell's IndexPath.row?) to the UIViewController and have it listen to change and apply reload cell method?
Here is the related code I have:
class favCell: UITableViewCell, UITextFieldDelegate {
@IBOutlet weak var deciPadField: UITextField!
@objc func doneClicked(){
updateTotalWorth()
deciPadField.resignFirstResponder()
deciPadField.endEditing(true)
}
func textFieldDidBeginEditing(_ textField: UITextField) {
deciPadField.becomeFirstResponder()
}
func textField(_ textField: UITextField, shouldChangeCharactersIn range: NSRange, replacementString string: String) -> Bool {
let currentString: NSString = (textField.text ?? "") as NSString
let newString = currentString.replacingCharacters(in: range, with: string)
return newString.count <= 10
}
func textFieldShouldReturn(_ textField: UITextField) -> Bool {
updateTotalWorth()
deciPadField.resignFirstResponder()
return true
}
private func textViewDidEndEditing(_ textView: UITextView) {
updateTotalWorth()
deciPadField.endEditing(true)
}
}
UPDATE:
If I can access my ViewControllers view from UITableViewCell, below code will do the trick:
func animateTextField(textField: UITextField, up: Bool) {
let movementDistance:CGFloat = -130
let movementDuration: Double = 0.3
var movement:CGFloat = 0
if up {
movement = movementDistance
} else {
movement = -movementDistance
}
UIView.beginAnimations("animateTextField", context: nil)
UIView.setAnimationBeginsFromCurrentState(true)
UIView.setAnimationDuration(movementDuration)
// Below line giving error, could not find the view. My ListVC.view should be referred to.
self.view.frame = self.view.frame.offsetBy(dx: 0, dy: movement)
UIView.commitAnimations()
}
func textFieldDidBeginEditing(textField: UITextField) {
self.animateTextField(textField: textField, up:true)
}
func textFieldDidEndEditing(textField: UITextField) {
self.animateTextField(textField: textField, up:false)
}
Thank you!