Here is the code I'm working with:
'<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
<title>Insert title here</title>
<script type="text/javascript" src='http://martialparks.com/wp-content/themes/blankslate/js/gamesparks-rt.js'></script>
<script type='text/javascript' src='http://martialparks.com/wp-content/themes/blankslate/js/gamesparks.js'></script>
<script type='text/javascript' src='http://martialparks.com/wp-content/themes/blankslate/js/gamesparks-functions.js'></script>
<script type='text/javascript' src='http://martialparks.com/wp-content/themes/blankslate/js/hmac-sha256.js'></script>
<script type='text/javascript' src='http://martialparks.com/wp-content/themes/blankslate/js/parse.js'></script>
</head>
<body>
<br />
<br />
<br />
<input id="apiKey" type="hidden" value="A319082inSk2"/>
<input id="apiSecret" type="hidden" value="BNuYLYZAoDZDZyh1F7tbR8BMTiqeJbWt"/>
apiCredential<input id="apiCredential"/>
User Name<input id="username"/>
Password<input id="password"/>
<body onload="init()">
<button onClick='gamesparks.registrationRequest("testuser", "testuser", "testuser", registerResponse)'>Register</button>
<button onClick='gamesparks.authenticationRequest("testuser", "testuser", loginResponse)'>Login</button>
<button onClick='gamesparks.accountDetailsRequest(accountDetailsResponse)'>Account Details</button>
<button onClick='customEvent()'>Custom Event</button>
<button onClick='testRT()'>Test RT</button>
<i>Special thanks to the awesome team at GameSparks!</i>
<div id="messages"></div>
<br />
<br />
</body>
User Name
<text id="UserName"/>
<br />
Coins
<text id="Coins"/>
<br />
Exp
<text id="Exp"/>
<br />
Leader Points
<text id="LeadP"/>
<br />
Hero Points
<text id="HeroP"/>
<div id="UserName" style="color: blue;"></div>
<div id="Coins" style="color: red;"></div>
<div id="Exp" style="color: green;"></div>
<div id="LeadP" style="color: hotpink;"></div>
<div id="HeroP" style="color: yellow;"></div>
<script type="text/javascript">
//Create a gamesparks object to be used
var gamesparks = new GameSparks();
//Initialse the SDK
function init() {
gamesparks.initPreview({
key: document.getElementById('apiKey').value,
secret: document.getElementById('apiSecret').value,
credential: document.getElementById('apiCredential').value,
onNonce: onNonce,
onInit: onInit,
onMessage: onMessage,
logger: console.log,
});
}
//Callback function to hmac sha256 a nonce with the secret. It's assumed you will have your own method of securing the secret;
function onNonce(nonce) {
return CryptoJS.enc.Base64.stringify(CryptoJS.HmacSHA256(nonce, document.getElementById('apiSecret').value));
}
//Callback to handle when the SDK is initialised and ready to go
function onInit() {
console.log("Initialised");
}
//Callback to handle async messages from the gamesparks platform
function onMessage(message) {
console.log("onMessage");
}
//Response handler examples
function registerResponse(response) {
console.log(JSON.stringify(response));
}
function loginResponse(response) {
console.log(JSON.stringify(response));
}
function accountDetailsResponse(response) {
console.log (JSON.stringify(response));//logs the string to console
document.getElementById("UserName").innerHTML = (response.displayName);
document.getElementById("Coins").innerHTML = (response.currencies.Coins);
document.getElementById("Exp").innerHTML = (response.currencies.Exp);
document.getElementById("LeadP").innerHTML = (response.currencies.LeadP);
document.getElementById("HeroP").innerHTML = (response.currencies.HeroP); //returns value of name from string. I've tried doing each line with semicolons at the end, and all in a group with commas separating them. Both just give me the first variable and delete the rest.
}
function customEvent() {
gamesparks.sendWithData(
"LogEventRequest",
{
eventKey : "FIRST_EVENT",
NUMBER_ATTR : 123,
STRING_ATTR : "this is a string",
JSON_ATTR : {key1 : 12, key2 : "abc"}
},
function(response){console.log(JSON.stringify(response));}
);
}
var apiKey = "2974660weiMa";
var apiSecret = "p5pFVnohi5eWPYETb4aPgeMLtd95bjfJ";
var myTimer = null;
var myRTSession = function() {};
var numCycles = 0;
myRTSession.started = false;
myRTSession.onPlayerConnectCB = null;
myRTSession.onPlayerDisconnectCB = null;
myRTSession.onReadyCB = null;
myRTSession.onPacketCB = null;
myRTSession.session = null;
myRTSession.start = function(connectToken, host, port) {
var index = host.indexOf(":");
var theHost;
if (index > 0) {
theHost = host.slice(0, index);
} else {
theHost = host;
}
console.log(theHost + " : " + port);
myRTSession.session = GameSparksRT.getSession(connectToken, theHost, port, myRTSession);
if (myRTSession.session != null) {
myRTSession.started = true;
myRTSession.session.start();
} else {
myRTSession.started = false;
}
};
myRTSession.stop = function() {
myRTSession.started = false;
if (myRTSession.session != null) {
myRTSession.session.stop();
}
};
myRTSession.log = function(message) {
var peers = "|";
for (var k in myRTSession.session.activePeers) {
peers = peers + myRTSession.session.activePeers[k] + "|";
}
console.log(myRTSession.session.peerId + ": " + message + " peers:" + peers);
};
myRTSession.onPlayerConnect = function(peerId) {
myRTSession.log(" OnPlayerConnect:" + peerId);
if (myRTSession.onPlayerConnectCB != null) {
myRTSession.onPlayerConnectCB(peerId);
}
};
myRTSession.onPlayerDisconnect = function(peerId) {
myRTSession.log(" OnPlayerDisconnect:" + peerId);
if (myRTSession.onPlayerDisconnectCB != null) {
myRTSession.onPlayerDisconnectCB(peerId);
}
};
myRTSession.onReady = function(ready) {
myRTSession.log(" OnReady:" + ready.toString());
if (myRTSession.onReadyCB != null) {
myRTSession.onReadyCB(ready);
}
};
myRTSession.onPacket = function(packet) {
myRTSession.log(" OnPacket:" + packet.toString());
if (myRTSession.onPacketCB != null) {
myRTSession.onPacketCB(packet);
}
};
function testRT() {
myRTSession.stop();
gamesparks.initPreview({
key: apiKey,
secret: apiSecret,
credential: "",
onNonce: onNonceRT,
onInit: onInitRT,
onMessage: onMessageRT,
logger: console.log,
});
}
function onNonceRT(nonce) {
return CryptoJS.enc.Base64.stringify(CryptoJS.HmacSHA256(nonce, apiSecret));
}
function onInitRT() {
console.log("Initialised");
gamesparks.deviceAuthenticationRequest((Math.floor(Math.random() * (999 - 1)) + 1).toString(), null, null, "js", null, null, function(response) {
if (response.error) {
console.error(JSON.stringify(response.error));
} else {
sendMatchmakingRequest();
}
});
}
//Callback to handle async messages from the gamesparks platform
function onMessageRT(message) {
//console.log("message " + JSON.stringify(message));
if (message["@class"] === ".MatchFoundMessage") {
var accessToken = message["accessToken"];
var host = message["host"];
var port = message["port"];
myRTSession.stop();
if (myTimer) {
clearTimeout(myTimer);
}
myTimer = setInterval(mainRTLoop, 10);
myRTSession.start(accessToken, host, port);
} else if (message["@class"] === ".MatchNotFoundMessage") {
console.log("MATCH NOT FOUND");
sendMatchmakingRequest();
}
}
function sendMatchmakingRequest() {
gamesparks.sendWithData("MatchmakingRequest",
{
skill: 1,
matchShortCode: "Match_STD"
},
function(response) {
if (response.error) {
console.error(JSON.stringify(response.error));
} else {
console.log("Match OK...");
}
}
);
}
function mainRTLoop() {
if (myRTSession.started) {
myRTSession.session.update();
var data = RTData.get();
data.setLong(1, numCycles);
myRTSession.session.sendRTData(1, GameSparksRT.deliveryIntent.RELIABLE, data, []);
numCycles ++;
}
}
</script>
</html>'
Obviously, I'm trying to fill in some html elements with data I get from a string. Problem is, when I use this function, it fills in the first element ONLY, and totally wipes the others from view. So it returns "testuser" for "UserName", and all of the other html elements disappear! I want it to display ALL of the data!