At a minimum, one must understand that an operation has at least two interesting timings: the latency and the throughput.
Latency
The latency is how long any particular operation takes, from its inputs to its output. If you had a long series of operations where the output of one operation is fed into the input of the next, the latency would determine the total time. For example, an integer multiplication on most recent x86 hardware has a latency of 3 cycles: it takes 3 cycles to complete a single multiplication operation. Integer addition has a latency of 1 cycle: the result is available the cycle after the addition executes. Latencies are generally positive integers.
Throughput
The throughput is the number of independent operations that can be performed per unit time. Since CPUs are pipelined and superscalar, this is often more than the inverse of the latency. For example, on most recent x86 chips, 4 integer addition operations can execute per cycle, even though the latency is 1 cycle. Similarly, 1 integer multiplication can execute, on average per cycle, even though any particular multiplication takes 3 cycles to complete (meaning that you must have multiple independent multiplications in progress at once to achieve this).
Inverse Throughput
When discussing instruction performance, it is common to give throughput numbers as "inverse throughput", which is simply 1 / throughput
. This makes it easy to directly compare with latency figures without doing a division in your head. For example, the inverse throughput of addition is 0.25 cycles, versus a latency of 1 cycle, so you can immediately see that you if you have sufficient independent additions, they use only something like 0.25 cycles each.
Below I'll use inverse throughput.
Variable Timings
Most simple instructions have fixed timings, at least in their reg-reg form. Some more complex mathematical operations, however, may have input-dependent timings. For example, addition, subtraction and multiplication usually have fixed timings in their integer and floating point forms, but on many platforms division has variable timings in integer, floating point or both. Agner's numbers often show a range to indicate this, but you shouldn't assume the operand space has been tested extensively, especially for floating point.
The Skylake numbers below, for example, show a small range, but it isn't clear if that's due to operand dependency (which would likely be larger) or something else.
Passing denormal inputs, or results that themselves are denormal may incur significant additional cost depending on the denormal mode. The numbers you'll see in the guides generally assume no denormals, but you might be able to find a discussion of denormal costs per operation elsewhere.
More Details
The above is necessary but often not sufficient information to fully qualify performance, since you have other factors to consider such as execution port contention, front-end bottlenecks, and so on. It's enough to start though and you are only asking for "rule of thumb" numbers if I understand it correctly.
Agner Fog
My recommended source for measured latency and inverse throughput numbers are Agner's Fogs guides. You want the files under 4. Instruction tables: Lists of instruction latencies, throughputs and micro-operation breakdowns for Intel, AMD and VIA CPUs, which lists fairly exhaustive timings on a huge variety of AMD and Intel CPUs. You can also get the numbers for some CPUs directly from Intel's guides, but I find them less complete and more difficult to use than Agner's.
Below I'll pull out the numbers for a couple of modern CPUs, for the basic operations you are interested in.
Intel Skylake
Lat Inv Tpt
add/sub (addsd, subsd) 4 0.5
multiply (mulsd) 4 0.5
divide (divsd) 13-14 4
sqrt (sqrtpd) 15-16 4-6
So a "rule of thumb" for latency would be add/sub/mul all cost 1, and division and sqrt are about 3 and 4, respectively. For throughput, the rule would be 1, 8, 8-12 respectively. Note also that the latency is much larger than the inverse throughput, especially for add, sub and mul: you'd need 8 parallel chains of operations if you wanted to hit the max throughput.
AMD Ryzen
Lat Inv Tpt
add/sub (addsd, subsd) 3 0.5
multiply (mulsd) 4 0.5
divide (divsd) 8-13 4-5
sqrt (sqrtpd) 14-15 4-8
The Ryzen numbers are broadly similar to recent Intel. Addition and subtraction are slightly lower latency, multiplication is the same. Latency-wise, the rule of thumb could still generally be summarized as 1/3/4 for add,sub,mul/div/sqrt, with some loss of precision.
Here, the latency range for divide is fairly large, so I expect it is data dependent.