I would like to remove duplicate faces from an array of faces - I have attempted some code below but I am not sure how to complete it.
Firstly I was suprised to find that:
new THREE.Vector3(0,0,0) == new THREE.Vector3(0,0,0)
yields false (I would expect it to yield True) and furthermore that the code below also yields false (again I would expect it to yield True).
var triangleGeometry = new THREE.Geometry();
triangleGeometry.vertices.push(new THREE.Vector3( 0.0, 1.0, 0.0));
triangleGeometry.vertices.push(new THREE.Vector3(-1.0, -1.0, 0.0));
triangleGeometry.vertices.push(new THREE.Vector3( 1.0, -1.0, 0.0));
triangleGeometry.faces.push(new THREE.Face3(0, 1, 2));
var triangleGeometry2 = new THREE.Geometry();
triangleGeometry2.vertices.push(new THREE.Vector3( 0.0, 1.0, 0.0));
triangleGeometry2.vertices.push(new THREE.Vector3(-1.0, -1.0, 0.0));
triangleGeometry2.vertices.push(new THREE.Vector3( 1.0, -1.0, 0.0));
triangleGeometry2.faces.push(new THREE.Face3(0, 1, 2));
triangleGeometry2.faces[0] === triangleGeometry.faces[0] - yields false
As for my code to determine whether a face is already in an array of faces I have written the following:
function faceInArray(arrayOfFaces,face)
{ // https://stackoverflow.com/questions/29759480/how-to-customize-object-equality-for-javascript-set
// Determine whether a face is in an array of faces
// The ES6 Set object does not have any compare methods or custom compare extensibility.
// For this reason this function will be called before adding an face to an array of faces
// to ensure that duplicate faces are not placed in an array
for(let i = 0; i < arrayOfFaces.length; i++)
{
vertexaFaceFromArray = buildingGeometry.vertices[arrayOfFaces[i].a]
vertexbFaceFromArray = buildingGeometry.vertices[arrayOfFaces[i].b]
vertexcFaceFromArray = buildingGeometry.vertices[arrayOfFaces[i].c]
vertexaFace = buildingGeometry.vertices[face.a]
vertexbFace = buildingGeometry.vertices[face.b]
vertexcFace = buildingGeometry.vertices[face.c]
// Compare the vertices in each face I'm not sure how to do this?
}
}
Now I'm unsure how to procede from here as simply checking vertex1 == vertex2 doesn't work as I demostrated in the first block of code. Do I really need to extract the x,y and z coordinate for each face when comparing them? Furthermore does the order of the vertices matter?