I am writing a C# Windows Form application. I am using OpenGL.Net, and OpenGL.Net Win Forms v0.5.2 from the NuGet Packages. I have added a glControl to my form. I am trying to just get it setup correctly before I get into anything interesting.
Here is my load event for the glControl
private void glControl1_Load(object sender, EventArgs e)
{
//Initialize Here
Gl.ClearColor(0.0f, 0.0f, 1.0f, 1.0f);
}
Here is my render event for the glControl
private void glControl1_Render(object sender, GlControlEventArgs e)
{
//Clear first
Gl.Clear(ClearBufferMask.ColorBufferBit);
Gl.MatrixMode(MatrixMode.Projection);
Gl.PushMatrix();
Gl.LoadIdentity();
Gl.Ortho(0, glControl1.Width, 0, glControl1.Height, -1, 1);
Gl.MatrixMode(MatrixMode.Modelview);
Gl.PushMatrix();
Gl.LoadIdentity();
Gl.Enable(EnableCap.Texture2d);
Gl.Enable(EnableCap.Blend);
Gl.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);
//Draw Here
Gl.Disable(EnableCap.Blend);
Gl.Disable(EnableCap.Texture2d);
Gl.BindTexture(TextureTarget.Texture2d, 0);
Gl.PopMatrix();
Gl.MatrixMode(MatrixMode.Projection);
Gl.PopMatrix();
Gl.Finish();
}
I am getting an exception from calling Gl.Ortho(). If I comment it out I don't encounter any runtime issues.
System.NullReferenceException occurred
HResult=0x80004003
Message=Object reference not set to an instance of an object.
Source=OpenGL.Net
StackTrace:
at OpenGL.Gl.Ortho(Single l, Single r, Single b, Single t, Single n, Single f)
at AnimationTool.Form1.glControl1_Render(Object sender, GlControlEventArgs e)
Project\AnimationTool\AnimationTool\Form1.cs:line 53
at OpenGL.GlControl.OnRender()
at OpenGL.GlControl.OnPaint(PaintEventArgs e)
I don't understand how I can be making openGL calls and only my Gl.Ortho() throws an exception. What is going on?