I'm trying to show an information message and an animated gif (an Hourglass) while my application is busy (loading a query).
I have defined a Form to show that Message (using the code shown in this post: How to use Animated Gif in a delphi form). This is the constructor.
constructor TfrmMessage.Show(DisplayMessage: string);
begin
inherited Create(Application);
lblMessage.Caption := DisplayMessage;
// Set the Message Window on Top
SetWindowPos(Handle, HWND_TOPMOST, 0, 0, 0, 0, SWP_NoMove or SWP_NoSize);
Visible := True;
// Animate the HourGlass image
(imgHourGlass.Picture.Graphic as TGIFImage).Animate := True;
Update;
end;
The problem is that the animated Gif remains still while the main thread is busy (loading the query).
I have tried drawing manually the animation on a separate thread.
type
TDrawHourGlass = class(TThread)
private
FfrmMessage: TForm;
public
constructor Create(AfrmMessage: TForm);
procedure Execute; override;
procedure ShowFrame1;
procedure ShowFrame2;
procedure ShowFrame3;
procedure ShowFrame4;
procedure ShowFrame5;
end;
constructor TDrawHourGlass.Create(AfrmMessage: TForm);
begin
inherited Create(False);
FfrmMessage := AfrmMessage;
end;
procedure TDrawHourGlass.Execute;
var FrameActual: integer;
begin
FrameActual := 1;
while not Terminated do begin
case FrameActual of
1: Synchronize(ShowFrame1);
2: Synchronize(ShowFrame2);
3: Synchronize(ShowFrame3);
4: Synchronize(ShowFrame4);
5: Synchronize(ShowFrame5);
end;
FrameActual := FrameActual + 1;
if FrameActual > 6 then FrameActual := 1;
sleep(200);
end;
end;
procedure TDrawHourGlass.ShowFrame1;
begin
(FfrmMessage as TfrmMessage).imgHourGlass.Picture.Bitmap.Assign((FfrmMessage as TfrmMessage).Frame1.Picture.Graphic);
(FfrmMessage as TfrmMessage).imgHourGlass.Update;
end;
implementation
procedure TDrawHourGlass.ShowFrame2;
begin
(FfrmMessage as TfrmMessage).imgHourGlass.Picture.Bitmap.Assign((FfrmMessage as TfrmMessage).Frame2.Picture.Graphic);
(FfrmMessage as TfrmMessage).imgHourGlass.Update;
end;
procedure TDrawHourGlass.ShowFrame3;
begin
(FfrmMessage as TfrmMessage).imgHourGlass.Picture.Bitmap.Assign((FfrmMessage as TfrmMessage).Frame3.Picture.Graphic);
(FfrmMessage as TfrmMessage).imgHourGlass.Update;
end;
procedure TDrawHourGlass.ShowFrame4;
begin
(FfrmMessage as TfrmMessage).imgHourGlass.Picture.Bitmap.Assign((FfrmMessage as TfrmMessage).Frame4.Picture.Graphic);
(FfrmMessage as TfrmMessage).imgHourGlass.Update;
end;
procedure TDrawHourGlass.ShowFrame5;
begin
(FfrmMessage as TfrmMessage).imgHourGlass.Picture.Bitmap.Assign((FfrmMessage as TfrmMessage).Frame5.Picture.Graphic);
(FfrmMessage as TfrmMessage).imgHourGlass.Update;
end;
But I get the same result, while the main thread is busy the animation remains still, because the calls (FfrmMessage as TfrmMessage).imgHourGlass.Update; to draw each frame, waits until the main thread has finished (even when not calling them within a Synchronize).
Do you have a suggestion what can I also try ?.
Thank you.