You don't say where myInt
comes from, the best answer depends on that.
There are 2+1 possible scenarios:
1) The most common case is that myInt
comes from a pointer internal to the class.
Assuming that, this is the best solution which avoids both code duplication and casting.
class Foo{
int* myIntP;
...
int& get_impl() const{
... lots of code
return *myIntP; // even if Foo instance is const, *myInt is not
}
public:
int& get(){return get_impl();}
const int& get() const{return get_impl();}
};
This case above applies to pointer array, and (most) smart pointers.
2) The other common case is that myInt
is a reference or a value member, then the previous solution doesn't work.
But it is also the case where a getter
is not needed at all.
Don't use a getter in that case.
class Foo{
public:
int myInt; // or int& myInt;
};
done! :)
3) There is a third scenario, pointed by @Aconcagua, that is the case of an internal fixed array. In that case it is a toss-up, it really depends what you are doing, if finding the index is really the problem, then that can be factored away. It is not clear however what is the application:
class Foo{
int myInts[32];
...
int complicated_index() const{...long code...}
public:
int& get(){return myInts[complicated_index()];}
const int& get() const{return myInts[complicated_index()];}
};
My point is, understand the problem and don´t over engineer. const_cast
or templates are not needed to solve this problem.
complete working code below:
class Foo{
int* myIntP;
int& get_impl() const{
return *myIntP; // even if Foo instance is const, *myInt is not
}
public:
int& get(){return get_impl();}
const int& get() const{return get_impl();}
Foo() : myIntP(new int(0)){}
~Foo(){delete myIntP;}
};
#include<cassert>
int main(){
Foo f1;
f1.get() = 5;
assert( f1.get() == 5 );
Foo const f2;
// f2.get() = 5; // compile error
assert( f2.get() == 0 );
return 0;
}