After a bit of testing and study, I found two alternatives to avoid long switch case scenario.
- Anonymous class method (Strategy pattern)
- Reflection with Annotations
Using Anonymous Class
Anonymous class method is the norm and following code shows how to implement it. I used Runnable in this example. If more control is required, create a custom interface.
public class ClientMessageHandler {
private final HashMap<String, Runnable> taskList = new HashMap<>();
ClientMessageHandler() {
this.populateTaskList();
}
private void populateTaskList() {
// Populate the map with client request as key
// and the task performing objects as value
taskList.put("action1", new Runnable() {
@Override
public void run() {
// define the action to perform.
}
});
//Populate map with all the tasks
}
public void onMessageReceived(JSONObject clientRequest) throws JSONException {
Runnable taskToExecute = taskList.get(clientRequest.getString("task"));
if (taskToExecute == null)
return;
taskToExecute.run();
}
}
Major drawback of this method is object creation. Say, we have 100 different tasks to perform. This Anonymous class approach will result in creating 100 objects for a single client. Too much object creation is not affordable for my application, where there will be more than 5,000 active concurrent connections. Have a look at this article http://blogs.microsoft.co.il/gilf/2009/11/22/applying-strategy-pattern-instead-of-using-switch-statements/
Reflection with Annotation
I really like this approach. I created a custom annotation to represent the tasks performed by methods. There is no overhead of object creation, like in Strategy pattern method, as tasks are performed by a single class.
Annotation
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.METHOD)
public @interface TaskAnnotation {
public String value();
}
The code given below maps the client request keys to the methods which process the task. Here, map is instantiated and populated only once.
public static final HashMap<String, Method> taskList = new HashMap<>();
public static void main(String[] args) throws Exception {
// Retrieves declared methods from ClientMessageHandler class
Method[] classMethods = ClientMessageHandler.class.getDeclaredMethods();
for (Method method : classMethods) {
// We will iterate through the declared methods and look for
// the methods annotated with our TaskAnnotation
TaskAnnotation annot = method.getAnnotation(TaskAnnotation.class);
if (annot != null) {
// if a method with TaskAnnotation is found, its annotation
// value is mapped to that method.
taskList.put(annot.value(), method);
}
}
// Start server
}
Now finally, our ClientMessageHandler class looks like the following
public class ClientMessageHandler {
public void onMessageReceived(JSONObject clientRequest) throws JSONException {
// Retrieve the Method corresponding to the task from map
Method method = taskList.get(clientRequest.getString("task"));
if (method == null)
return;
try {
// Invoke the Method for this object, if Method corresponding
// to client request is found
method.invoke(this);
} catch (IllegalAccessException | IllegalArgumentException
| InvocationTargetException e) {
logger.error(e);
}
}
@TaskAnnotation("task1")
public void processTaskOne() {
}
@TaskAnnotation("task2")
public void processTaskTwo() {
}
// Methods for different tasks, annotated with the corresponding
// clientRequest code
}
Major drawback of this approach is the performance hit. This approach is slow compared to Direct Method calling approach. Moreover, many articles are suggesting to stay away from Reflection, unless we are dealing with dynamic programming.
Read these answers to know more about reflection What is reflection and why is it useful?
Reflection performance related articles
Faster alternatives to Java's reflection
https://dzone.com/articles/the-performance-cost-of-reflection
FINAL RESULT
I continue to use switch statements in my application to avoid any performance hit.