I am having issues debugging an std::vector<std::unique_ptr<>>
with an abstract class error. The error from what I can tell is trying to using vector.push_back()
on a std::unique_ptr
.
Components.h
namespace cr {
class Component {
public:
Component();
virtual ~Component();
virtual void draw() = 0;
virtual void inflate(Frame frame) = 0;
private:
Frame _frame;
};
class ButtonComponent : public Component {
public:
void draw();
void inflate(Frame frame);
};
}
Components.cpp
void cr::ButtonComponent::draw()
{
}
void cr::ButtonComponent::inflate(cr::Frame frame)
{
}
cr::Component::Component()
{
}
cr::Component::~Component()
{
}
Window.h part of window
class View {
friend class ViewController;
public:
void render();
void insert(std::unique_ptr<Component> component);
protected:
void inflate();
private:
Frame frame;
std::vector<std::unique_ptr<Component>> _components;
};
Window.cpp part of window
void cr::View::render()
{
for (auto& c : _components) {
c->draw();
}
}
void cr::View::insert(std::unique_ptr<Component> component)
{
_components.push_back(component);
}
void cr::View::inflate() {
for (auto& c : _components) {
c->inflate(frame);
}
}
Error output
1>------ Build started: Project: test, Configuration: Debug Win32 ------
1> RWindow.cpp
1>c:\program files (x86)\microsoft visual studio 14.0\vc\include\xmemory0(737): error C2280: 'std::unique_ptr<cr::Component,std::default_delete<_Ty>>::unique_ptr(const std::unique_ptr<_Ty,std::default_delete<_Ty>> &)': attempting to reference a deleted function
1> with
1> [
1> _Ty=cr::Component
1> ]
1> c:\program files (x86)\microsoft visual studio 14.0\vc\include\memory(1435): note: see declaration of 'std::unique_ptr<cr::Component,std::default_delete<_Ty>>::unique_ptr'
1> with
1> [
1> _Ty=cr::Component
1> ]
1> c:\program files (x86)\microsoft visual studio 14.0\vc\include\xmemory0(857): note: see reference to function template instantiation 'void std::allocator<_Ty>::construct<_Objty,std::unique_ptr<cr::Component,std::default_delete<cr::Component>>&>(_Objty *,std::unique_ptr<cr::Component,std::default_delete<cr::Component>> &)' being compiled
1> with
1> [
1> _Ty=std::unique_ptr<cr::Component,std::default_delete<cr::Component>>,
1> _Objty=std::unique_ptr<cr::Component,std::default_delete<cr::Component>>
1> ]
1> c:\program files (x86)\microsoft visual studio 14.0\vc\include\xmemory0(857): note: see reference to function template instantiation 'void std::allocator<_Ty>::construct<_Objty,std::unique_ptr<cr::Component,std::default_delete<cr::Component>>&>(_Objty *,std::unique_ptr<cr::Component,std::default_delete<cr::Component>> &)' being compiled
1> with
1> [
1> _Ty=std::unique_ptr<cr::Component,std::default_delete<cr::Component>>,
1> _Objty=std::unique_ptr<cr::Component,std::default_delete<cr::Component>>
1> ]
1> c:\program files (x86)\microsoft visual studio 14.0\vc\include\xmemory0(996): note: see reference to function template instantiation 'void std::allocator_traits<_Alloc>::construct<_Ty,std::unique_ptr<cr::Component,std::default_delete<cr::Component>>&>(std::allocator<_Ty> &,_Objty *,std::unique_ptr<cr::Component,std::default_delete<cr::Component>> &)' being compiled
1> with
1> [
1> _Alloc=std::allocator<std::unique_ptr<cr::Component,std::default_delete<cr::Component>>>,
1> _Ty=std::unique_ptr<cr::Component,std::default_delete<cr::Component>>,
1> _Objty=std::unique_ptr<cr::Component,std::default_delete<cr::Component>>
1> ]
1> c:\program files (x86)\microsoft visual studio 14.0\vc\include\xmemory0(995): note: see reference to function template instantiation 'void std::allocator_traits<_Alloc>::construct<_Ty,std::unique_ptr<cr::Component,std::default_delete<cr::Component>>&>(std::allocator<_Ty> &,_Objty *,std::unique_ptr<cr::Component,std::default_delete<cr::Component>> &)' being compiled
1> with
1> [
1> _Alloc=std::allocator<std::unique_ptr<cr::Component,std::default_delete<cr::Component>>>,
1> _Ty=std::unique_ptr<cr::Component,std::default_delete<cr::Component>>,
1> _Objty=std::unique_ptr<cr::Component,std::default_delete<cr::Component>>
1> ]
1> c:\program files (x86)\microsoft visual studio 14.0\vc\include\vector(1284): note: see reference to function template instantiation 'void std::_Wrap_alloc<std::allocator<_Ty>>::construct<_Ty,std::unique_ptr<cr::Component,std::default_delete<cr::Component>>&>(_Ty *,std::unique_ptr<cr::Component,std::default_delete<cr::Component>> &)' being compiled
1> with
1> [
1> _Ty=std::unique_ptr<cr::Component,std::default_delete<cr::Component>>
1> ]
1> c:\program files (x86)\microsoft visual studio 14.0\vc\include\vector(1283): note: see reference to function template instantiation 'void std::_Wrap_alloc<std::allocator<_Ty>>::construct<_Ty,std::unique_ptr<cr::Component,std::default_delete<cr::Component>>&>(_Ty *,std::unique_ptr<cr::Component,std::default_delete<cr::Component>> &)' being compiled
1> with
1> [
1> _Ty=std::unique_ptr<cr::Component,std::default_delete<cr::Component>>
1> ]
1> c:\program files (x86)\microsoft visual studio 14.0\vc\include\vector(1276): note: while compiling class template member function 'void std::vector<std::unique_ptr<cr::Component,std::default_delete<_Ty>>,std::allocator<std::unique_ptr<_Ty,std::default_delete<_Ty>>>>::push_back(const std::unique_ptr<_Ty,std::default_delete<_Ty>> &)'
1> with
1> [
1> _Ty=cr::Component
1> ]
1> c:\users\matt\documents\game development\projects\crengine\test\rwindow.cpp(14): note: see reference to function template instantiation 'void std::vector<std::unique_ptr<cr::Component,std::default_delete<_Ty>>,std::allocator<std::unique_ptr<_Ty,std::default_delete<_Ty>>>>::push_back(const std::unique_ptr<_Ty,std::default_delete<_Ty>> &)' being compiled
1> with
1> [
1> _Ty=cr::Component
1> ]
1> c:\users\matt\documents\game development\projects\crengine\test\rwindow.h(19): note: see reference to class template instantiation 'std::vector<std::unique_ptr<cr::Component,std::default_delete<_Ty>>,std::allocator<std::unique_ptr<_Ty,std::default_delete<_Ty>>>>' being compiled
1> with
1> [
1> _Ty=cr::Component
1> ]
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Background on Project
A simple GUI which has a window, a view controller which holds multiple views. The views hold multiple components (also known as widgets). SFML and OpenGL are used during the project.