I'm having a problem with the setInterval() Method in Javascript. My main class:
var sq1 = new Square(20, 20);
window.onkeydown = function (e)
{
var key = e.keyCode ? e.keyCode : e.which;
if (key == 38)
{
sq1.moveUp();
}
}
And I have following constructor function.
function Square(x,y)
{
var multiplicator = 10;
this.xPos = x;
this.yPos = y;
this.domObj = document.createElement("div");
this.domObj.style.position = "absolute";
this.domObj.style.left = this.xPos * multiplicator + 'px';
this.domObj.style.top = this.yPos * multiplicator + 'px';
this.domObj.style.width = multiplicator + 'px';
this.domObj.style.height = multiplicator + 'px';
this.domObj.style.backgroundColor = "black";
document.getElementById("idCanvas").appendChild(this.domObj);
this.moveUp = function ()
{
this.yPos--;
this.domObj.style.top = (this.yPos * multiplicator) + 'px';
}
}
Well that works fine by now, just moving every keyUp event 10px up. But I would like to call this.moveUp() every 1000 miliseconds automatically after the keyUp event. But when I try this:
this.moveUp = function ()
{
setInterval(function ()
{
this.yPos--;
this.domObj.style.top = (this.yPos * multiplicator) + 'px';
}, 1000);
}
I get an error that 'this' is null.
How can I fix it (Preferably without jQuery)?