I've been running Blarggs CPU tests through my Gameboy emulator, and the op r,r test shows that my ADC instruction is not working properly, but that ADD is. My understanding is that the only difference between the two is adding the existing carry flag to the second operand before addition. As such, my ADC code is the following:
void Emu::add8To8Carry(BYTE &a, BYTE b) //4 cycles - 1 byte
{
if((Flags >> FLAG_CARRY) & 1)
b++;
FLAGCLEAR_N;
halfCarryAdd8_8(a, b); //generates H flag based on addition
carryAdd8_8(a, b); //generates C flag appropriately
a+=b;
if(a == 0)
FLAGSET_Z;
else
FLAGCLEAR_Z;
}
I entered the following into a test ROM:
06 FE 3E 01 88
Which leaves A with the value 0 (Flags = B0) when the carry flag is set, and FF (Flags = 00) when it is not. This is how it should work, as far as my understanding goes. However, it still fails the test.
From my research, I believe that flags are affected in an identical manner to ADD. Literally the only change in my code from the working ADD instruction is the addition of the flag check/potential increment in the first two lines, which my test code seems to prove works.
Am I missing something? Perhaps there's a peculiarity with flag states between ADD/ADC? As a side note, SUB instructions also pass, but SBC fails in the same way.
Thanks