I am currently developing a 2D Java game using Swing as my primary drawing component. Every object has a shadow (BufferedImage) but every shadow overlaps other shadows. Is it possible to only have the shadows not overlap each other? Because I still want the shadows to draw over the player if the object is beneath it, and not if the object is above of the player. Here is a picture for clarity:
I have looked at alpha compositing, I guess I need Source Out? I also thought of having all the shadows (with no transparency) draw on one layer and then draw it with transparency but then it won't draw over the player and other objects like before.
I have a Draw object which is a JPanel and overrides the paintComponent method. Within this method I draw the floor of the current room and then I iterate over the list of objects that belongs to the current room and call each objects' draw method to draw everything.
The object draw method:
public void draw(Graphics g) {
if (visible && checkInScreen()) {
// The required drawing location
int drawLocationX = getX() - globalCameraX;
int drawLocationY = getY() - globalCameraY;
if (shadow) {
g.drawImage(shadowImages.get(imageIndex),
drawLocationX + shadowOffset.x + (getImageWidth()/2),
drawLocationY + shadowOffset.y, null);
}
g.drawImage(images.get(imageIndex), drawLocationX, drawLocationY, null);
//Collisionbox
if (SHOW_COLLISION_BOXES){
g.setColor(Color.WHITE);
g.drawRect(drawLocationX + getCollBoxX(), drawLocationY + getCollBoxY(), getCollBoxW() - getCollBoxX(), getCollBoxH() - getCollBoxY());
}
}
}
My apologies if this question has already been asked but I couldn't find something similar like this.