I wonder how to reduce the rendering latency of my WebGL application on Linux.
I am using chromium-browser for rendering, as it seems to achieve fastest framerates for simple WebGL graphics. But I guess a browser is somewhat more complex than a simple fullscreen SDL / OpenGL window. Does the browser add a lot of latency? Or the window manager?
It seems for me using a non-compositing window manager like openbox
in favor of for example compiz
(like Ubuntus Unity would use) improves latency slightly.
Are there any other classic bottlenecks I can address?